This Saturday April 3rd, I played in my first ever marathon session of gaming. 11:00 AM to 11:00 PM, a full 12 hours of gaming interrupted only briefly to address various gastrointestinal imperatives. I'd heard stories of people embarking on long stretches of adventuring such as this, but having missed out on tabletop gaming as a kid, I never had the opportunity to try it myself. So when the chance came to go the distance on a return to the Caves of Chaos, I grabbed it.
At this point, you should go over to the Troll and Flame blog to read the first part of the game writeup. Norm, who ran the previous Caves of Chaos session, was back in the DM's chair for this game. The first part of this post will address some of the issues/questions he raises.
Showing posts with label play report. Show all posts
Showing posts with label play report. Show all posts
Wednesday, April 7, 2010
Tuesday, April 6, 2010
Call of Cthulhu Campaign Chronicle #1
This Sunday marked my first foray into the madness-inducing world of H.P. Lovecraft's Call of Cthulhu. Specifically, Chaosium's 6th edition version of that world. I'd long been intrigued by this game, and jumped at the chance to play when I saw a "looking-for-players" post on the Austin RPG meetup board.
Character Generation
I really got a kick out of creating my character, "Mike McTigue". Rolling up a "normal" guy was actually something of a treat and a welcome change from making medieval superheroes for D&D. The game is set in the 1920's, and Mike is a former rising star in the pro-boxing circuit. Unfortunately, his passion for betting on the ponies led to a run-in with an angry bookie over debts he couldn't pay. The mob decided to insist on payment in the classic mob fashion, and Mike's resulting broken leg left him with a pronounced limp. This spelled the end for his boxing ccareer, and might have been the end of Mike if his former trainer, Salvatore Finazzi, hadn't taken pity on him. Sal knew some people at Miskatonic U., and was able to find Mike a job there as a librarian. Mike had become engrossed in literature during his convalescence; next to boxing, books were his great passion.
At my first game, two other players showed up out of a possible four. The two missing PCs were a bootlegger and a veteran/student. The two that did play were:
Louise - A flapper with a taste for the sauce, and who's not above using her feminine wiles to get her way.
Parker - A government agent posing as a psychology student. She carries a gun in her purse, and a combination armory/hardware store in the trunk of her car.
Character Generation
I really got a kick out of creating my character, "Mike McTigue". Rolling up a "normal" guy was actually something of a treat and a welcome change from making medieval superheroes for D&D. The game is set in the 1920's, and Mike is a former rising star in the pro-boxing circuit. Unfortunately, his passion for betting on the ponies led to a run-in with an angry bookie over debts he couldn't pay. The mob decided to insist on payment in the classic mob fashion, and Mike's resulting broken leg left him with a pronounced limp. This spelled the end for his boxing ccareer, and might have been the end of Mike if his former trainer, Salvatore Finazzi, hadn't taken pity on him. Sal knew some people at Miskatonic U., and was able to find Mike a job there as a librarian. Mike had become engrossed in literature during his convalescence; next to boxing, books were his great passion.
At my first game, two other players showed up out of a possible four. The two missing PCs were a bootlegger and a veteran/student. The two that did play were:
Louise - A flapper with a taste for the sauce, and who's not above using her feminine wiles to get her way.
Parker - A government agent posing as a psychology student. She carries a gun in her purse, and a combination armory/hardware store in the trunk of her car.
Labels:
Call of Cthulhu,
campaign chronicles,
play report
Tuesday, March 23, 2010
The old made new again: TARGA and Labyrinth Lord
This week is International Traditional Gaming Week, and in observation, the Austin D&D Meetup group featured a one-shot of the B2 Caves of Chaos module. Our system of choice: Labyrinth Lord, a "retro-clone" of the Dungeons and Dragons Basic Set.
Our group was made up of mostly of old-school players, several of whom had fond memories of B2 from their dusty gaming past, but we also had a couple of players, including myself, who broke into the hobby w/ the later editions. So for me, the anticipation was two-fold: 1st, that I was going to get to play an edition I'd never touched before, and one that has drawn rave reviews from the "Old School Renaissance" (OSR) community. 2nd, in playing B2 itself, I felt almost like I would be undergoing something of a Rite of Passage for gamers, the kind of a shared experience that unites a community of like-minded folk, and gives them a basis for communication.
This was in addition to my typical eagerness for any chance to game. So what did this new-school player think of old-school play? Read on, fellow traveler...
Our group was made up of mostly of old-school players, several of whom had fond memories of B2 from their dusty gaming past, but we also had a couple of players, including myself, who broke into the hobby w/ the later editions. So for me, the anticipation was two-fold: 1st, that I was going to get to play an edition I'd never touched before, and one that has drawn rave reviews from the "Old School Renaissance" (OSR) community. 2nd, in playing B2 itself, I felt almost like I would be undergoing something of a Rite of Passage for gamers, the kind of a shared experience that unites a community of like-minded folk, and gives them a basis for communication.
This was in addition to my typical eagerness for any chance to game. So what did this new-school player think of old-school play? Read on, fellow traveler...
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