Male Gold Dwarf Fighter 3
Lawful Neutral
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Total Hit Points: 32
Speed: 20 feet
Armor Class: 16 = 10 +6 [banded mail]
- Touch AC: 10 Flat-footed AC: 16
Initiative modifier: | +0 | = +0 [dexterity] |
Fortitude save: | +7 | = 3 [base] +4 [constitution] |
Reflex save: | +1 | = 1 [base] |
Will save: | +1 | = 1 [base] |
Attack (greataxe): | +8 | = 3 [base] +4 [str] +1 [Wpn Fcs] |
Attack (melee): | +7 | = 3 [base] +4 [strength] |
Attack (missile): | +3 | = 3 [base] |
Grapple check: | +7 | = 3 [base] +4 [strength] |
Light load: Medium load: Heavy load: Lift over head: Lift off ground: Push or drag: | 100 lb. or less 101-200 lb. 201-300 lb. 300 lb. 600 lb. 1500 lb. |
Languages: | Common, Dwarven |
Heavy Crossbow [1d10, crit 19-20/x2, r/i 120 ft., 8 lb., piercing]
Short Sword [1d6+4, crit 19-20/x2, 1 lb, light, piercing]
Greataxe [1d12+6, crit x3, 12 lb, two-handed, slashing]
Banded mail [heavy; +6 AC; max dex +0; chk pen -6; 45 lb.]
Feats:
Power Attack | |
Cleave | |
Improved Bull Rush | |
Weapon Focus x1 | Weapon(s): Greataxe |
Cleave: If this character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), he gets an immediate, extra melee attack against another creature within reach. He cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.
Improved Bull Rush: When this character perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.
Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon.
Traits:
- Abrasive: Ornery curmudgeon
Ability | Modifier | Modifier | Modifier | ||
Appraise | Int | -1 = | |||
Balance | Dex* | -6 = | -6 [armor check] | ||
Bluff | Cha | 0 = | -1 [abrasive] | ||
Climb | Str* | 0 = | +2 | -6 [armor check] | |
Concentration | Con | 4 = | |||
Craft_1 | Int | -1 = | |||
Craft_2 | Int | -1 = | |||
Craft_3 | Int | -1 = | |||
Diplomacy | Cha | 0 = | -1 [abrasive] | ||
Disguise | Cha | 1 = | |||
Escape Artist | Dex* | -6 = | -6 [armor check] | ||
Forgery | Int | -1 = | |||
Gather Information | Cha | 1 = | |||
Handle Animal | Cha | 3 = | +2 | ||
Heal | Wis | 0 = | |||
Hide | Dex* | -6 = | -6 [armor check] | ||
Intimidate | Cha | 2 = | +1 [abrasive] | ||
Jump | Str* | -8 = | -12 [spd 20, arm chk] | ||
Listen | Wis | 0 = | |||
Move Silently | Dex* | -6 = | -6 [armor check] | ||
Perform_1 | Cha | 1 = | |||
Perform_2 | Cha | 1 = | |||
Perform_3 | Cha | 1 = | |||
Perform_4 | Cha | 1 = | |||
Perform_5 | Cha | 1 = | |||
Ride | Dex | 2 = | +2 | ||
Search | Int | -1 = | |||
Sense Motive | Wis | 0 = | |||
Spot | Wis | 0 = | |||
Survival | Wis | 0 = | |||
Swim | Str** | -8 = | -12 [2x armor check] | ||
Use Rope | Dex | 0 = |
* = check penalty for wearing armor
Dwarf:
- Can move 20 feet even if in heavy armor
- Stonecunning (+2 on searching stone, intuit depth)
- +1 racial bonus to hit orcs and goblinoids
- +2 bonus vs. Poison, Spells, and Spell-like effects
- +4 dodge bonus on AC against giants
- +4 stability bonus to avoid being tripped/bull rushed standing on solid ground
- +2 racial bonus on appraise checks if stone/metal
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