Tuesday, May 4, 2010

Pregen Chars: Dwarven Fighter

This is the first installment of 3rd level pre-generated characters for a 3.x one-shot. Stats below the jump.




Male Gold Dwarf Fighter 3
Lawful Neutral



Strength18(+4)
Dexterity11(+0)
Constitution18(+4)
Intelligence9(-1)
Wisdom11(+0)
Charisma12(+1)
Size:Medium
Height:3' 11"
Weight:200 lb
Skin:Tan
Eyes:Black
Hair:Dark Brown; Straight; Thick Beard / Hirsute


Total Hit Points: 32
Speed: 20 feet
Armor Class: 16 = 10 +6 [banded mail]
    Touch AC: 10 Flat-footed AC: 16

Initiative modifier:+0= +0 [dexterity]
Fortitude save:+7= 3 [base] +4 [constitution]
Reflex save:+1= 1 [base]
Will save:+1= 1 [base]
Attack (greataxe):+8= 3 [base] +4 [str] +1 [Wpn Fcs]
Attack (melee):+7= 3 [base] +4 [strength]
Attack (missile):+3= 3 [base]
Grapple check:+7= 3 [base] +4 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
100 lb. or less
101-200 lb.
201-300 lb.
300 lb.
600 lb.
1500 lb.



Languages:Common, Dwarven

Heavy Crossbow [1d10, crit 19-20/x2, r/i 120 ft., 8 lb., piercing]
Short Sword [1d6+4, crit 19-20/x2, 1 lb, light, piercing]
Greataxe [1d12+6, crit x3, 12 lb, two-handed, slashing]
Banded mail [heavy; +6 AC; max dex +0; chk pen -6; 45 lb.]

Feats:
    Power Attack 
    Cleave
    Improved Bull Rush
    Weapon Focus x1Weapon(s): Greataxe
Power Attack: This character to subtract from 1 to 3 points from his Attack Bonus and add the same number of points to his Damage Bonus. If this character is using a two handed weapon, such as the Greataxe, he adds double the number of points to his Damage Bonus. For example, when this character uses a Greataxe he normally adds 8 to his Attack Roll to determine whether he hits his target. He can instead choose to only add 5 to his Attack Roll, and can then add 6 to the Damage Roll of a successful hit. So on a successful hit he would do 1d12+12 damage.


Cleave: If this character deals a creature enough damage to make it drop (typically by dropping it to below 0 hit points or killing it), he gets an immediate, extra melee attack against another creature within reach. He cannot take a 5-foot step before making this extra attack. The extra attack is with the same weapon and at the same bonus as the attack that dropped the previous creature. You can use this ability once per round.


Improved Bull RushWhen this character perform a bull rush you do not provoke an attack of opportunity from the defender. You also gain a +4 bonus on the opposed Strength check you make to push back the defender.


Weapon Focus: You gain a +1 bonus on all attack rolls you make using the selected weapon.


Traits:
    Abrasive: Ornery curmudgeon









Skill Name









Key
Ability









Skill
Modifier









Ability
Modifier









Ranks









Misc.
Modifier
AppraiseInt-1 =
-1

BalanceDex*-6 =
+0       
 -6 [armor check]
BluffCha0 =
+1
-1 [abrasive]
ClimbStr*0 =
+4
+2-6   [armor check]
ConcentrationCon4 =
+4
Craft_1Int-1 =
-1
Craft_2Int-1 =
-1
Craft_3Int-1 =
-1
DiplomacyCha0 =
+1
-1 [abrasive]
DisguiseCha1 =
+1
Escape ArtistDex*-6 =
+0
 -6 [armor check]
ForgeryInt-1 =
-1
Gather InformationCha1 =
+1
Handle AnimalCha3 =
+1
+2
HealWis0 =
+0
HideDex*-6 =
+0
 -6 [armor check]
IntimidateCha2 =
+1
+1 [abrasive]
JumpStr*-8 =
+4
-12 [spd 20, arm chk]
ListenWis0 =
+0
Move SilentlyDex*-6 =
+0
 -6 [armor check]
Perform_1Cha1 =
+1
Perform_2Cha1 =
+1
Perform_3Cha1 =
+1
Perform_4Cha1 =
+1
Perform_5Cha1 =
+1
RideDex2 =
+0
+2
SearchInt-1 =
-1
Sense MotiveWis0 =
+0
SpotWis0 =
+0
SurvivalWis0 =
+0
SwimStr**-8 =
+4
 -12 [2x armor check]
Use RopeDex0 =
+0

* = check penalty for wearing armor

Dwarf:

  • Can move 20 feet even if in heavy armor
  • Stonecunning (+2 on searching stone, intuit depth)
  • +1 racial bonus to hit orcs and goblinoids
  • +2 bonus vs. Poison, Spells, and Spell-like effects
  • +4 dodge bonus on AC against giants
  • +4 stability bonus to avoid being tripped/bull rushed standing on solid ground
  • +2 racial bonus on appraise checks if stone/metal


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