tag:blogger.com,1999:blog-7025435616540511154.post2550048780954045968..comments2023-05-02T02:20:10.822-07:00Comments on The Paradigm Traveler: New Kids in the SandboxParadigm Travelerhttp://www.blogger.com/profile/13120082187896921402noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-7025435616540511154.post-75489577920926732172010-06-08T21:13:29.374-07:002010-06-08T21:13:29.374-07:00I sandbox campaign works best when your players ha...I sandbox campaign works best when your players have a strong grip on their characters. I would start a sandbox campaign with a few short adventures to build up a party connection, character motivations, and familiarity of the world. After this building blocks have been put in place the characters can be put into the sandbox environment more effectively.<br /><br />Another key point is that the world is populated by enough adventures, ruins, and semi detailed maps. It is not easy to run a game on the fly but if the DM knows his world or general fantasy relatively well it can lead to some fun games.<br /><br />I think you can run a sandbox campaign with planning and having thought out... but a lot of it is by the seat of your pants.Olliehttps://www.blogger.com/profile/12965346312667148847noreply@blogger.comtag:blogger.com,1999:blog-7025435616540511154.post-60945459721035479332010-04-17T17:30:24.379-07:002010-04-17T17:30:24.379-07:00If the players are content with aimless wandering,...If the players are content with aimless wandering, then that's fine. If they begin complaining that they're bored and don't know what to do, then I think the DM should at least give them some hints on how they might find something to do. Maybe that means that the game isn't purely sandbox, but having fun is more important than rigidly complying with sandbox rules.<br /><br />Newbie players who get a little guidance will be able to learn on the go, and soon I think they would no longer need any nudging.Paradigm Travelerhttps://www.blogger.com/profile/13120082187896921402noreply@blogger.comtag:blogger.com,1999:blog-7025435616540511154.post-86021094300922539422010-04-16T18:06:18.775-07:002010-04-16T18:06:18.775-07:00> GM is prepared to give a few nudges now and t...> GM is prepared to give a few nudges now and then when the group begins to wander aimlessly<br /><br />There's many that would consider that "not a sandbox then", aimless wandering being the primary I'm in a sandbox activity (at least at start). I'm undecided on that one.<br /><br />That too many hooks and player's feeling compelled to follow them all is exactly why I think people accustomed to storypaths can have difficult time adjusting. For me a sandbox has infinite options, and most options are generated by players not DM.<br /><br />But, you are very correct in that the introduction and getting everyone on same page at start is critical.Norman J. Harman Jr.https://www.blogger.com/profile/01319655075997712313noreply@blogger.com